I would want to have a new feature where leaders and co-leaders can claim regions for their clan and if they do that then every person in the clan would automatically get access to that region. So the owner would be the clan and the member would be another person from a different clan/ no clan or a whole clan
example = owner: Rose(clan); member: Seafood(clan), willywilly234
Now as there is problem with lags and stuff I think that if the max region set for a clan is 3 and if regions are chunks instead of a point (I will discuss this below) it would reduce the lag
(and I would like for the game to give a clan more /clan base command (up to 3) )
I have this idea of if a person selects a point then the game would recognise that as the player choosing that chunk section(16x16x16) (NOT a single chunk) instead of just a random point. And then the //wand would be restricted to saying how many chunks only not blocks. I think this would help because it would be easier to load up chunks.
and um if this lag removing thing actually works then I would like to have the max region area limit to be at least (32X32X256)m^2.
Endiniser PARA
When I said the //wand command I also meant the //expand command.
Endiniser PARA
Clan owner can still accomplish the task by claiming a region and add members in the region by themselves easily. Region system comes way earlier than the clan system was out, it will be a huge work to integrate clan and region system because they're not initially designed to merge together. Overall I don't think this suggestion is possible in terms of necessity and workload. But I'll let Ben to see if that works haha
uuuaaaaoooo um ok
ok
thanks?
thanks.
Endiniser PARA